POSTED ON November 21, 2022 8:19 pm
Mass Effect 3 Extended Cut DLC RELOADED.rar
9) install bug fixes sse. fixes some se engine bugs. in its configuration file (bugfixessse.json), disable the magic effect conditions fix (set magiceffectconditions to false instead of true). make sure to also install.net script framework which is required for bug fixes to work.
haleem’s mass effect biohazard 3d model another great epic and well-made mod, with large and deep areas. added is the ma3 mod.
**note: this mod requires that you install the shores of durandal before installing this mod. you can try both mods at the same time, but if you start a fight without the shores of durandal installed, you will experience a crash on start. this is because as this mod adds more meshes, it will add more and more vertexes. also as shores of durandal adds hbao, and this mod adds hbao/ao further, it may not be compatible (you can still play together).
[cloak] mass effect 3 cloak for oblivion[/cloak] another good cloak mod, and this one is updated to v3.2.1 – i fixed a couple of issues and i added the ma3 mod (it includes shaders too). it includes multiplayer, and all the perks are still there, so you can play multiplayer with the ma3 mod active. :)
all that, and the mod is very easy to install. just extract to your skyrim data folder (with ma3 already installed, ofc) and load your save. :)
while installing this mod, the mod’s author notes the needed mods to install.
installation i made an archived version of this mod available to you via a direct download, please read the readme.txt included. no download links here.
v1.1.1 – improved meshes to match bethesda’s official version better (without any heavy changes).
– better placed blood splatters (better fitting of meshes, and there’s only one actually bleeding mesh now).
– improved camera work (bugfixes).
– improved the meshes of a few new npcs and genders
– improved the meshes of a few new props and items
– merged all the meshes of a few new props and items to avoid duplicates (you can’t use two meshes in the same place, and also one wrong texture animation and they will conflict).
we can speak with some authority about the game because weve been in your shoes. once we start talking about our experiences, stories and innovations, it gives us an opportunity to relive the work we did to create the game. from beginning to end, mass effect has been a labor of love. when you enjoy games like mass effect, it brings a person back to the childhood when they first realized that games can be more than fun to play.
the final of these new additions to the mass effect universe will be called galen. galen is a unique character who will be added to the game in the future. when we talk about the future of mass effect, we do so with great caution. the experience of creating the game was deeply personal. in fact, it was so personal that we feel a unique connection to our players. it would feel wrong to make decisions about the next mass effect game without having the benefit of your input.
when a new player experiences the new content in the game, we want to make sure theres a perfect match between the plot and tone we create for a mass effect game, and the story you want to tell yourself. each mass effect game takes place in its own distinct universe.
a moddable particle editor is now available through the assets tab in the mass effect 3 editor. this tool supports inserting, editing, re-ordering, and deleting particle effects as well as setting various settings such as emission rate, circle factor, and timewarp. in order to use these features, you will need to extract the particles into the sources folder of the mod. to open the new system in the editor, navigate to gameeditorassets and double-click particles.usd.